May 22, 2013
Monster for the Bad King
This is an older monster I'm dusting off to donate to the Bad King monster brush pack. Bad King is an Australian artist who has put together some great resources for the zbrush community. If you have not checked out his site, and you like Zbrush, then do yourself a favor and click this link now!
May 5, 2013
More ZB Hangout/Lunch crunch nutiness
Spent a little time in the Zbrush hanout last night, actually using Zbrush! As usual, the people in the room were really cool, and we had a great time. This is what I made:
Apr 28, 2013
Mar 3, 2013
Painting Gramps.
Another pass at one of the gramps sketches. Itching to get back to the sculpture now. The music is again by Ms. Lauren Hill from her unplugged CD. Don't bootleg it, buy it. It's too good not to have IMHO.
Mar 1, 2013
Feb 13, 2013
Demos Modeling
In trying to push this concept forward more, I want to start doing some modeling on the character, and continue the design in three dimension. I will upload sessions of my progress to this post.
Session One: Blocking in the face
demos modeling session 1 from pointpusher on Vimeo.
Session Two: Torso block-in.
demos modeling session 2 from pointpusher on Vimeo.
Session Three: Finishing the Base mesh
demos modeling session 3 from pointpusher on Vimeo.
Session Two: Torso block-in.
demos modeling session 2 from pointpusher on Vimeo.
Session Three: Finishing the Base mesh
demos modeling session 3 from pointpusher on Vimeo.
Feb 12, 2013
A.B.L.
A small update to an older painting. A lot of fun to do, but man it's a struggle. I have to paint more. A.B.L. = Always Be Learning.
Jan 22, 2013
Visualarium final assignment
So, this semester we had three character assignments. The first was a video game character (see last post). The second was a cartoon character (see two posts ago) and the third is a visual effects character. This is my visual effects character sculpt.
The idea with all three characters is you're not making the production model, but instead making concept art which drive the look of the production model in 3D.
The idea with all three characters is you're not making the production model, but instead making concept art which drive the look of the production model in 3D.
*EDIT***
I started adding some simple polypainting in Zbrush. Rather than make a new post, I'll just update this one. Click the image below for larger view.
Jan 6, 2013
Another Visualarium class project
In the previous post, the old man was from the animated film character design project. This character is from the game design project. It was fun to make.
Jan 1, 2013
visualarium cartoon design assignment
Here is the second design/model from my current visualarium character design in 3D course. I uploaded him to P3d with some quick textures. happy New Year all!
Dec 11, 2012
p3d dump
I added a bunch of old models to my P3D blog. All the models are my own original designs except the Sandro Cluezo model. Click the image to check them out.
Oct 18, 2012
Sep 2, 2012
Some 2D fun
Photoshop
Photoshop
Copic Marker on tracing paper/Photoshop
Copic Marker on tracing paper/Photoshop
Photoshop
Aug 8, 2012
zbrush 4R4 retopo
Man, it's been a while since I posted anything! This is a quick bust I did using Zbrush 4R4. The new retopo tools are pretty neat.
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